![]() I'll make a new spreadsheet and start posting the results some time today probably. If some numbers seem wrong, tell me and i'll double check them.ĮDIT: Added Curved Sword Parry, and fixed Katana Parry.ĮDIT: They HAVE changed Hyper Armor timings for the DLC, I've only done a few tests so far, but they have changed (some have). In general, if a weapon has Hyper Armor on a charged attack, it will receive a higher Poise Health multiplier when fully charged, compared to not fully charged. I have not added timings for fully charged R2's on all weapons, some seemed less relevant than others. There is probably more, but those are the ones I could remember after looking over the sheet. They just start slightly later than the parry shields. Small shields, have as many Parry Frames as Parry Shields.Though Twin Princes Greatsword's L2->R2 looks like other Greatswords guardbreaking L2->R1, it's hyper armor starts immediately after you activate it.As the only Greatsword, Wolf Knights Greatsword have no Hyper Armor during the first 2HR2, but has during the second.Drakeblood Greatsword and Hollowslayer Greatsword's R1 Hyper Armor Timings seems to get better and better the more you spam it. ![]() Greatswords have Hyper Armor on their 1H Jump attack, but not on their 2H Jump attack.Except Black Knight Greataxe where its 434 in both cases. Hyper Armor on GreatAxes 1HR1 start's earlier in offhand compared to mainhand (269ms vs 434ms).FUGS have block during Stomp and BKGS's Hyper Armor starts later than other UGS's Stomp. Some interesting things i learned during this. ![]() So in reality you're looking at 0-3.2ms margin of error on the timings, or 0.192 frames when looking at the spreadsheet. The raw data is divided by 10 though, to reflect real gametime. It takes the program 0ms, 31ms or 32ms to loop through all the values once, so the timings are off by that amount here and there. When recording the timings, I have set my games Speed Modifier to 0.1000000015 so my character moves 10 times slower, making it easier to get precise timings (And increases the time it takes to get all this data by the same amount :\ ). Credit to /u/superseriousguy for finding the Poise and NoTurn addresses, and to the ""Voldemort"" Community for the rest. UGS and GreatAxes does not have Stamina Consume and NoTurn timings, they were added later in the programs evolution, I might add them later. NoTurn information is probably useless, but I figured i might as well add it. I made a program that reads the memory of the game during an attack to check Hyper Armor, Poise Health, Block, Parry, NoTurn (blocks the character from turning), Stamina Consumed and iFrames and record when they are activated throughout an attack. ![]() I recommend reading /u/morninglord22 's post if you don't know how poise works. Since the secrets of Poise was revealed ( Thanks to morninglord22 and superseriousguy), i've been working on and off on compiling this list of timings for Hyper Armor on all weapons.
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